Applied Intelligence & Data Analysis

Members

1-Faculty/Staff / Lara-Cabrera, Raúl

Raúl Lara Cabreara holds a Ph.D. in Computer Science, a BSc in Computer Science and a MSc in Software Engineering and Artificial Intelligence all from Universidad de Málaga. Currently he is involved with AIDA interest research group at EPS-UAM, his main research interests are related to artificial intelligence in games, complex networks, deep learning and social network analysis.

Contact Information

  • Institute: Departamento de Ingenierí­a Informática. Escuela Politécnica Superior. Universidad Autónoma de Madrid.
  • Address: C/Francisco Tomás y Valiente 11, 28049 Madrid, Spain
  • Office: B-407-1
  • Phone Number: +34 91 497-5696
  • Email: raul (dot) lara (you know what symbol goes here) uam (dot) es

 

2016

Lara-Cabrera, Raúl; Gutierrez-Alcoba, Alejandro; Fernández-Leiva, Antonio J

A spatially-structured PCG method for content diversity in a Physics-based simulation game Inproceedings

European Conference on the Applications of Evolutionary Computation, pp. 653–668, Springer International Publishing 2016.

BibTeX | Tags:

2015

Lara-Cabrera, Raúl

Generación Automática de Contenido para Juegos de Estrategia en Tiempo Real PhD Thesis

2015.

BibTeX | Tags:

Lara-Cabrera, Raúl; Collazo, Mariela Nogueira; Cotta, Carlos; Leiva, Antonio Fernández J

Optimización en videojuegos: retos para la comunidad científica Journal Article

2015.

BibTeX | Tags:

Cabrera, Raúl Lara; Collazo, Mariela Nogueira; Porras, Carlos Cotta; Leiva, Antonio José Fernández

Procedural content generation for real-time strategy games Journal Article

IJIMAI, 3 (2), pp. 40–48, 2015.

BibTeX | Tags:

Lara-Cabrera, Raúl; Collazo, Mariela Nogueira; Cotta, Carlos; Leiva, Antonio José Fernández

Game Artificial Intelligence: Challenges for the Scientific Community. Inproceedings

CoSECivi, pp. 1–12, 2015.

BibTeX | Tags:

2014

Lara-Cabrera, R; Cotta, C; Fernández-Leiva, AJ

An analysis of the structure and evolution of the scientific collaboration network of computer intelligence in games Journal Article

Physica A: statistical mechanics and its applications, 395 , pp. 523–536, 2014.

BibTeX | Tags:

'u, Ra; Cotta, Carlos; 'a, Antonio Fern J

On balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms Journal Article

Natural Computing, 13 (2), pp. 157–168, 2014.

BibTeX | Tags:

Lara-Cabrera, Raúl; Cotta, Carlos; Fernández-Leiva, Antonio J

A self-adaptive evolutionary approach to the evolution of aesthetic maps for a RTS game Journal Article

2014.

BibTeX | Tags:

Alcoba, Alejandro Gutierrez; Lara-Cabrera, Raúl; Fernández-Leiva, Antonio J

Generación automática de contenido para un nuevo juego basado en el problema de los tres cuerpos Journal Article

2014.

BibTeX | Tags:

'u, Ra; Cotta, Carlos; 'a, AJ Fern

Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game Journal Article

Entertainment Computing, 5 (4), pp. 251–258, 2014.

BibTeX | Tags:

Alcoba, Alejandro Gutierrez; Lara-Cabrera, Raúl; Leiva, Antonio José Fernández

Generaci'on autom'atica de contenido para un nuevo juego basado en el problema de los tres cuerpos. Inproceedings

CoSECivi, pp. 199–210, 2014.

BibTeX | Tags:

2013

Lara-Cabrera, Raúl; Cotta, Carlos; Fernández-Leiva, Antonio J

A review of computational intelligence in RTS games Inproceedings

Foundations of Computational Intelligence (FOCI), 2013 IEEE Symposium on, pp. 114–121, 2013.

BibTeX | Tags:

'u, Ra; Cotta, Carlos; 'a, Antonio Fern J

A procedural balanced map generator with self-adaptive complexity for the real-time strategy game planet wars Inproceedings

European Conference on the Applications of Evolutionary Computation, pp. 274–283, Springer Berlin Heidelberg 2013.

BibTeX | Tags:

'u, Ra; Cotta, Carlos; 'a, Antonio Fern J

Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game Inproceedings

International Conference on Large-Scale Scientific Computing, pp. 256–263, Springer Berlin Heidelberg 2013.

BibTeX | Tags:

Mora, Antonio M; Aisa, Francisco; Caballero, Ricardo; 'a, Pablo Garc{'i}a-S; 'a, Juan Juli; Castillo, Pedro A; 'u, Ra

Designing and evolving an unreal tournamenttm 2004 expert bot Inproceedings

International Work-Conference on Artificial Neural Networks, pp. 312–323, Springer Berlin Heidelberg 2013.

BibTeX | Tags:

Cotta, Carlos; 'a, Antonio Fern J; 'a, Alberto Fuentes S; 'u, Ra

Car setup optimization via evolutionary algorithms Inproceedings

International Work-Conference on Artificial Neural Networks, pp. 346–354, Springer Berlin Heidelberg 2013.

BibTeX | Tags:

'u, Ra; Cotta, Carlos; 'a, Antonio Fern J

Evolving aesthetic maps for a real time strategy game Journal Article

2013.

BibTeX | Tags:

Lara-Cabrera, Raul; Cotta, Carlos; Fernandez-Leiva, Antonio J

2013 IEEE Symposium on Foundations of Computational Intelligence (FOCI) Journal Article

2013.

BibTeX | Tags:

2012

'u, Ra; Cotta, Carlos; 'a, Antonio Jos{'e} Fern

Procedural Map Generation for a RTS Game Inproceedings

13th International Conference on Intelligent Games and Simulation - GAMEON 2012, pp. 53–58, Fern'andez-Leiva et al. 2012.

BibTeX | Tags: